Re: AURO: Ability Redesign Process
One person suggested that a blazing rocket would be in two phases. So, you get to rocket 2 tiles in a direction, and then immediately after you choose a new direction and do it again.
View ArticleRe: Why People Think Turn-Based is “Boring”
I think you should play shin megami tensei. It has turn-based combat, but it is hard to call that boring.
View ArticleRe: Why People Think Turn-Based is “Boring”
I don't think you read this article...First of all, I don't think turn-based is boring. Usually. JRPGs like SMT (and Persona, many of the games I have played) however are exceptions to that rule, in...
View ArticleRe: Games Hurt Stories, Stories Hurt Games
Hello! I've been following Aero's progress for a few months, mostly attracted by the various posts about spriting. I've wanted to write a proper response to this post, so I did as much...
View ArticleRe: Games Hurt Stories, Stories Hurt Games
Hey! Thanks for the great response. The major divide here is that all of the examples you've listed fit into my definition of "puzzle", not "game". Of course, they are all games by the colloquial...
View ArticleRe: The Art Barn: The Cool Rules of Spriting
It is not my first time to pay a visit this web site, i am browsing this website dailly and obtain nice facts from here everyday.
View ArticleRe: AURO Update for Jan. 2013
If anyone's interested in Beta testing, they just need to send me an email. Thanks!
View ArticleRe: AURO Beta: Round 2!
Wow, sounds like you guys really have things nailed down now! Looking forward to seeing how Auto has evolved. The fire tree sounds like it's really interesting finally.
View ArticleRe: On “Indie Game: The Movie”
Most people respond to anything negative against IG:TM with "Oh, you're just jealous", but that's exactly the pretentious attitude people are trying to speak against. I don't know why people are so...
View ArticleRe: AURO Update for Feb. 2013
I'd be interested in seeing a technical-oriented article on your team's experiences with Haxe, it seems like a technology with huge potential importance, but not yet widely adopted. I'm considering...
View ArticleRe: AURO Update for Feb. 2013
Andrew (our coder) is really the guy to write this. I'll see if he's interested in doing that - I think it's a good idea. I think Stencyl, a game-making thing, uses Haxe btw.
View ArticleRe: AURO Update for Feb. 2013
Been following Auro right from when it was first announced. Can't wait to play it on my Galaxy Tab during long/boring trips :)
View ArticleRe: AURO Update for Feb. 2013
If you have any specific questions, feel free to post them here and I can have Andrew reply asap.
View ArticleRe: AURO Update for Feb. 2013
Dinofarm Games says: "We wish you all many very long and boring trips!" :)Seriously: I'm really looking forward to finally having a great game - that isn't a board game adaption - on my iDevices.
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