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Re: AURO: Ability Redesign Process

One person suggested that a blazing rocket would be in two phases. So, you get to rocket 2 tiles in a direction, and then immediately after you choose a new direction and do it again.

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Re: Why People Think Turn-Based is “Boring”

I think you should play shin megami tensei. It has turn-based combat, but it is hard to call that boring.

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Re: Why People Think Turn-Based is “Boring”

I don't think you read this article...First of all, I don't think turn-based is boring. Usually. JRPGs like SMT (and Persona, many of the games I have played) however are exceptions to that rule, in...

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Re: Games Hurt Stories, Stories Hurt Games

Hello! I've been following Aero's progress for a few months, mostly attracted by the various posts about spriting. I've wanted to write a proper response to this post, so I did as much...

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Re: Games Hurt Stories, Stories Hurt Games

Hey! Thanks for the great response. The major divide here is that all of the examples you've listed fit into my definition of "puzzle", not "game". Of course, they are all games by the colloquial...

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Re: The Art Barn: The Cool Rules of Spriting

It is not my first time to pay a visit this web site, i am browsing this website dailly and obtain nice facts from here everyday.

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Re: AURO Update for Jan. 2013

Hi, I'm interested to become a tester.

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Re: AURO Update for Jan. 2013

If anyone's interested in Beta testing, they just need to send me an email. Thanks!

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Re: False Choice: Bad for Stories, Bad for Games, Inevitable in Story-Games

“Dinofarm Games

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Re: AURO Beta: Round 2!

Wow, sounds like you guys really have things nailed down now! Looking forward to seeing how Auto has evolved. The fire tree sounds like it's really interesting finally.

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Re: On “Indie Game: The Movie”

Most people respond to anything negative against IG:TM with "Oh, you're just jealous", but that's exactly the pretentious attitude people are trying to speak against. I don't know why people are so...

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Re: AURO Update for Jan. 2013

Test Comment!

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Re: AURO Update for Jan. 2013

Another Test Comment!

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Re: AURO Update for Jan. 2013

A 3rd test comment!

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Re: AURO Update for Feb. 2013

I'd be interested in seeing a technical-oriented article on your team's experiences with Haxe, it seems like a technology with huge potential importance, but not yet widely adopted. I'm considering...

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Re: AURO Update for Feb. 2013

Andrew (our coder) is really the guy to write this. I'll see if he's interested in doing that - I think it's a good idea. I think Stencyl, a game-making thing, uses Haxe btw.

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Re: AURO Update for Feb. 2013

Been following Auro right from when it was first announced. Can't wait to play it on my Galaxy Tab during long/boring trips :)

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Re: AURO Update for Feb. 2013

We can't wait until you can do that either!

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Re: AURO Update for Feb. 2013

If you have any specific questions, feel free to post them here and I can have Andrew reply asap.

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Re: AURO Update for Feb. 2013

Dinofarm Games says: "We wish you all many very long and boring trips!" :)Seriously: I'm really looking forward to finally having a great game - that isn't a board game adaption - on my iDevices.

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